This is a program I wrote for my graphics class winter quarter of 1999.
By interactively raytracing quaternion julia sets it allows for the user
to create a series of keyframes and then produce an animation from those
keyframes. In between frames are interpolated with either cubic splines or
spherical quaternion interpolation.
(sample output - 12M)
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As much as I would like to release the source code it seems
that the author of the raytracing code is not willing to do so. It should be
relatively easy to do away with his code and if I have the time I will do so.
This will hopefully be part of a larger project for producing quaternion
fractal animations that will also involve qfe.
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For those who want more information I have posted my
project writeup.
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