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An agent-based simulation of the Hydractinia colonies and their allorecognition behavior
was constructed. We show evidence that the model successfully mimics the phenomenon of
colony growth, fusing, rejection (both active and passive), morphological and genotypic
mutation, competitive exclusion and the unexpected phenomenon of "buffering".
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writeup and source code (PLEASE DO NOT CITE
- UNREVIEWED WRITEUP)
simulations : basic phenomena
(MNG animations: viewable with Mozilla
based browser)
simulations : interesting
phenomena (MNG animations: viewable with Mozilla based browsers)
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